The Voyage of the Dawn Treader
“Where sky and water meet, where the waves grow sweet …”
Find all you seek in C. S. Lewis’s third Narnian tale, The Voyage of the Dawn Treader.
Join the Lorehaven Guild, our castle in the cloud, to explore this book starting Monday, Jan. 8.
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Book Quest guidance: The Voyage of the Dawn Treader
- Quest guide: E. Stephen Burnett
- Genre: fantasy
- Skill level: age 8 and older
Quest destinations
- Jan. 8–14: chapters 1–5
- Jan. 15–21: chapters 6–10
- Jan. 22–30: chapters 11–16
Find the book
- Paperback at Amazon
- Paperback and ebook at Barnes and Noble
- Hardcover at ChristianBook.com
- Ebook at Amazon
- Audiobook at Amazon
Lorehaven reviews The Voyage of the Dawn Treader
Eustace Clarence Scrubb might deserve his name. But he may not deserve to be magically drawn through his mom’s own wall painting—not into the land of Narnia, but into the seas around that magical world. His cousins Eustace and Lucy Pevensie adapt quickly to life aboard King Caspian’s majestic ship Dawn Treader. But the practical and 1940s-progressive Eustace will need to find his sea-legs, and a whole new nature, on this voyage beyond the map’s end. C. S. Lewis’s third Narnian story, The Voyage of the Dawn Treader, sails readers into exciting yet strange new worlds that test our heroes’ virtue. Some readers (and more than a few movie-makers) may dislike the story’s episodic nature that lacks a single villain. Others will rightly come aboard ship not in search of “useful” things, but for honor and adventure.
Best for: Fans eight and up for personal reading, slightly younger for reading aloud.
Discern: Selfish and bratty behavior by cousin Eustace, yet always condemned; wicked slavers abduct and try to sell our heroes; more magical enchantments and transformations that are not always explained at the time, but are clearly according to the rules established by the Christlike lion Aslan; a darkness-surrounded island is said to bring anyone’s nightmares to life; Caspian is attracted to a star’s daughter.
About the Lorehaven Guild
The Lorehaven Guild serves a community of heroes who gather to celebrate Christian-made fantastical fiction with delight and discernment.
Guild heroes can join monthly Main Quest parties that travel into the fantastical worlds of new books. We will explore these stories’ beauty, goodness, and truth (and opposites!), applying their meanings to the real world of our ultimate Author.
All of our Lorehaven quest guides follow a Sacred Scrolls faith statement.
Every hero must uphold the Code of Honor to respect Jesus and other heroes, avoid vulgar language, celebrate great stories, and keep to the Quest road.
How to join the Guild
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Share your thoughts, faithful reader (and stay wholesome!)