Laleh, Marco, and Jake live at Camp Sable, a rehabilitation facility for superpowered teen villains. What happens when a fourth member joins their trio and she doesn’t have control of her abilities? What will the teens do when they get sucked in to their game? Author H. L. Burke blends tabletop gaming with young-adult superpowers in Power Play, book 2 of the Supervillain Rescue Project. This lighthearted read explores deeper themes of escapism and asserting independence from parents while deepening ideas of responsibility and growing up.
Best for: Fans of superhero stories, Dungeons and Dragons and other role-playing games, or portal fantasy books.
Discern: Characters play Dungeons and Dragons and use fictional magic in that setting, implied parental abuse as well as teens rebelling against parents.